MARIANELLA ALICIA SUáREZ PIZZARELLO, EDUAR ANTONIO RODRìGUEZ FLORES, SAMUEL A. VELáSQUEZ BERRìO, ANTONIO A. HINESTROZA, LIZETH P. PINILLA SáNCHEZ, JORGE HOYOS. Gamification as a Strategy to Improve Math Performance in Seventh Grade: A Quasi-experimental Study. Journal of Daoist Studies, [S. l.], v. 19, n. S4, p. 718–730, 2026. Disponível em: https://journalofdaoiststudies.org/index.php/journal/article/view/739. Acesso em: 27 jul. 2026.